Mar 23, 2013
My contribution to OpenCOLLADA 3dsmax export
near/far attenuation
affect specular/diffuse
shadow map size
hidden lights now not exported
primary/secondary visibility node params
shadow cast node params
https://github.com/KhronosGroup/OpenCOLLADA/pull/161#issuecomment-15343540
Mar 7, 2013
3dsmax Light Decay (distance attenuation)
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