May 20, 2015
May 18, 2015
Windows 10 preview vs Apple Bootcamp
Installed Windows 10 tech preview on Bootcamp partition (MBPR 15' 2014). Got random freezes as response for trivial actions.
Windows Log contains numerous errors "Event 129, storahci - Reset to device ..."
Cure: disable PCI-e Link State Power management in "Power Options". (link)
Or you may use only high performance power profile.
Windows Log contains numerous errors "Event 129, storahci - Reset to device ..."
Cure: disable PCI-e Link State Power management in "Power Options". (link)
Or you may use only high performance power profile.
May 8, 2015
May 6, 2015
Apr 1, 2015
Connect to NodeJS Socket.IO server from Unity3d using WebSocketSharp
It wont work out of the box. So no connections with simple
using (var ws = new WebSocket ("ws://127.0.0.1")) {
ws.Connect();
};
Socket.IO clients hides much of inner details. So when you using plain WebSocket client you need to provide some additional params like this:
using (var ws = new WebSocket ("ws://127.0.0.1/socket.io/?EIO=3&transport=websocket&b64=1")) {
ws.Connect();
};
using (var ws = new WebSocket ("ws://127.0.0.1")) {
ws.Connect();
};
Socket.IO clients hides much of inner details. So when you using plain WebSocket client you need to provide some additional params like this:
using (var ws = new WebSocket ("ws://127.0.0.1/socket.io/?EIO=3&transport=websocket&b64=1")) {
ws.Connect();
};
Nov 10, 2014
Cool scripts for ndk developers
http://android-developers.blogspot.ru/2014/11/utilities-for-cc-android-developers.html?m=1
Mar 23, 2013
My contribution to OpenCOLLADA 3dsmax export
https://github.com/KhronosGroup/OpenCOLLADA/pull/161#issuecomment-15343540
Mar 7, 2013
Jan 29, 2012
Sanders' blog: Winforms Graph library
Sanders' blog: Winforms Graph library: For some strange reason I was blocked on all projects I was working on, so I had a little time to work on something else. I've encountered m...
Sanders' blog: Physical Based Rendering
Sanders' blog: Physical Based Rendering: Lately I've been playing around with Physical Based Rendering (yes, I'm late to the party). It took me a while to get it working because ...
Jan 28, 2012
Jan 25, 2012
lz4 : Very Fast Compression algorithm
According test its almost as twice as fastest decompression (Google's Snappy), but with slightly better compression rate with better speed.
Code license: New BSD License
"LZ4 is a very fast lossless compression algorithm, providing compression speed at 300 MB/s per core, scalable with multi-cores CPU. It also features an extremely fast decoder, with speeds up and beyond 1GB/s per core, typically reaching RAM speed limits on multi-core systems."
(c) http://code.google.com/p/lz4/
Code license: New BSD License
"LZ4 is a very fast lossless compression algorithm, providing compression speed at 300 MB/s per core, scalable with multi-cores CPU. It also features an extremely fast decoder, with speeds up and beyond 1GB/s per core, typically reaching RAM speed limits on multi-core systems."
(c) http://code.google.com/p/lz4/
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